Object instance segmentation is a key challenge for indoor robots navigating cluttered environments with many small objects. Limitations in 3D sensing capabilities often make it difficult to detect every possible object. While deep learning approaches may be effective for this problem, manually annotating 3D data for supervised learning is time-consuming. In this work, we explore zero-shot instance segmentation (ZSIS) from RGB-D data to identify unseen objects in a semantic category-agnostic manner. We introduce a zero-shot split for Tabletop Objects Dataset (TOD-Z) to enable this study and present a method that uses annotated objects to learn the ``objectness'' of pixels and generalize to unseen object categories in cluttered indoor environments. Our method, SupeRGB-D, groups pixels into small patches based on geometric cues and learns to merge the patches in a deep agglomerative clustering fashion. SupeRGB-D outperforms existing baselines on unseen objects while achieving similar performance on seen objects. Additionally, it is extremely lightweight (0.4 MB memory requirement) and suitable for mobile and robotic applications. The dataset split and code will be made publicly available upon acceptance.
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Real-time monocular 3D reconstruction is a challenging problem that remains unsolved. Although recent end-to-end methods have demonstrated promising results, tiny structures and geometric boundaries are hardly captured due to their insufficient supervision neglecting spatial details and oversimplified feature fusion ignoring temporal cues. To address the problems, we propose an end-to-end 3D reconstruction network SST, which utilizes Sparse estimated points from visual SLAM system as additional Spatial guidance and fuses Temporal features via a novel cross-modal attention mechanism, achieving more detailed reconstruction results. We propose a Local Spatial-Temporal Fusion module to exploit more informative spatial-temporal cues from multi-view color information and sparse priors, as well a Global Spatial-Temporal Fusion module to refine the local TSDF volumes with the world-frame model from coarse to fine. Extensive experiments on ScanNet and 7-Scenes demonstrate that SST outperforms all state-of-the-art competitors, whilst keeping a high inference speed at 59 FPS, enabling real-world applications with real-time requirements.
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Recent works have shown that unstructured text (documents) from online sources can serve as useful auxiliary information for zero-shot image classification. However, these methods require access to a high-quality source like Wikipedia and are limited to a single source of information. Large Language Models (LLM) trained on web-scale text show impressive abilities to repurpose their learned knowledge for a multitude of tasks. In this work, we provide a novel perspective on using an LLM to provide text supervision for a zero-shot image classification model. The LLM is provided with a few text descriptions from different annotators as examples. The LLM is conditioned on these examples to generate multiple text descriptions for each class(referred to as views). Our proposed model, I2MVFormer, learns multi-view semantic embeddings for zero-shot image classification with these class views. We show that each text view of a class provides complementary information allowing a model to learn a highly discriminative class embedding. Moreover, we show that I2MVFormer is better at consuming the multi-view text supervision from LLM compared to baseline models. I2MVFormer establishes a new state-of-the-art on three public benchmark datasets for zero-shot image classification with unsupervised semantic embeddings.
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Recent 3D-aware GANs rely on volumetric rendering techniques to disentangle the pose and appearance of objects, de facto generating entire 3D volumes rather than single-view 2D images from a latent code. Complex image editing tasks can be performed in standard 2D-based GANs (e.g., StyleGAN models) as manipulation of latent dimensions. However, to the best of our knowledge, similar properties have only been partially explored for 3D-aware GAN models. This work aims to fill this gap by showing the limitations of existing methods and proposing LatentSwap3D, a model-agnostic approach designed to enable attribute editing in the latent space of pre-trained 3D-aware GANs. We first identify the most relevant dimensions in the latent space of the model controlling the targeted attribute by relying on the feature importance ranking of a random forest classifier. Then, to apply the transformation, we swap the top-K most relevant latent dimensions of the image being edited with an image exhibiting the desired attribute. Despite its simplicity, LatentSwap3D provides remarkable semantic edits in a disentangled manner and outperforms alternative approaches both qualitatively and quantitatively. We demonstrate our semantic edit approach on various 3D-aware generative models such as pi-GAN, GIRAFFE, StyleSDF, MVCGAN, EG3D and VolumeGAN, and on diverse datasets, such as FFHQ, AFHQ, Cats, MetFaces, and CompCars. The project page can be found: \url{https://enisimsar.github.io/latentswap3d/}.
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Graph representation of objects and their relations in a scene, known as a scene graph, provides a precise and discernible interface to manipulate a scene by modifying the nodes or the edges in the graph. Although existing works have shown promising results in modifying the placement and pose of objects, scene manipulation often leads to losing some visual characteristics like the appearance or identity of objects. In this work, we propose DisPositioNet, a model that learns a disentangled representation for each object for the task of image manipulation using scene graphs in a self-supervised manner. Our framework enables the disentanglement of the variational latent embeddings as well as the feature representation in the graph. In addition to producing more realistic images due to the decomposition of features like pose and identity, our method takes advantage of the probabilistic sampling in the intermediate features to generate more diverse images in object replacement or addition tasks. The results of our experiments show that disentangling the feature representations in the latent manifold of the model outperforms the previous works qualitatively and quantitatively on two public benchmarks. Project Page: https://scenegenie.github.io/DispositioNet/
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Current methods for image-to-image translation produce compelling results, however, the applied transformation is difficult to control, since existing mechanisms are often limited and non-intuitive. We propose ParGAN, a generalization of the cycle-consistent GAN framework to learn image transformations with simple and intuitive controls. The proposed generator takes as input both an image and a parametrization of the transformation. We train this network to preserve the content of the input image while ensuring that the result is consistent with the given parametrization. Our approach does not require paired data and can learn transformations across several tasks and datasets. We show how, with disjoint image domains with no annotated parametrization, our framework can create smooth interpolations as well as learn multiple transformations simultaneously.
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6多机器人抓钩是一个持久但未解决的问题。最近的方法利用强3D网络从深度传感器中提取几何抓握表示形式,表明对公共物体的准确性卓越,但对光度化挑战性物体(例如,透明或反射材料中的物体)进行不满意。瓶颈在于这些物体的表面由于光吸收或折射而无法反射准确的深度。在本文中,与利用不准确的深度数据相反,我们提出了第一个称为MonograspNet的只有RGB的6-DOF握把管道,该管道使用稳定的2D特征同时处理任意对象抓握,并克服由光学上具有挑战性挑战的对象引起的问题。 MonograspNet利用关键点热图和正常地图来恢复由我们的新型表示形式表示的6-DOF抓握姿势,该表示的2D键盘具有相应的深度,握把方向,抓握宽度和角度。在真实场景中进行的广泛实验表明,我们的方法可以通过在抓住光学方面挑战的对象方面抓住大量对象并超过基于深度的竞争者的竞争成果。为了进一步刺激机器人的操纵研究,我们还注释并开源一个多视图和多场景现实世界抓地数据集,其中包含120个具有20m精确握把标签的混合光度复杂性对象。
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尽管在零射门学习(ZSL)方面取得了巨大进展,但大多数现有方法仍然依赖于人类通知的属性,这些属性很难注释和扩展。一个无监督的替代方法是使用与其语义类名称相关的单词嵌入来表示每个类。但是,从预训练的语言模型中提取的单词嵌入不一定会捕获视觉相似性,从而导致零拍的性能差。在这项工作中,我们认为在线文本文档,例如Wikipedia,包含有关对象类的丰富视觉描述,因此可以用作ZSL的强大无监督的侧面信息。为此,我们提出了I2Dformer,这是一种基于变压器的新型ZSL框架,共同学会通过在共享嵌入空间中对齐两个方式来编码图像和文档。为了从嘈杂的文档中提取歧视性的视觉单词,我们介绍了一个新的跨模式注意模块,该模块可以学习图像补丁和文档单词之间的细粒度相互作用。因此,我们的i2dformer不仅学习了捕获视觉相似性的高度歧视文档的嵌入,而且还获得了将视觉相关单词定位在图像区域中的能力。定量地,我们证明我们的i2形式在三个公共数据集上的零照片和广义零局学习设置下都显着优于先前无监督的语义嵌入。定性地,我们表明我们的方法会导致高度可解释的结果,其中文档单词可以基于图像区域。
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很少有细粒度的分类和人搜索作为独特的任务和文学作品,已经分别对待了它们。但是,仔细观察揭示了重要的相似之处:这两个任务的目标类别只能由特定的对象细节歧视;相关模型应概括为新类别,而在培训期间看不到。我们提出了一个适用于这两个任务的新型统一查询引导网络(QGN)。QGN由一个查询引导的暹罗引文和兴奋子网组成,该子网还重新进行了所有网络层的查询和画廊功能,一个查询实习的区域建议特定于特定于特定的本地化以及查询指导的相似性子网络子网本网络用于公制学习。QGN在最近的一些少数细颗粒数据集上有所改善,在幼崽上的其他技术优于大幅度。QGN还对人搜索Cuhk-Sysu和PRW数据集进行了竞争性执行,我们在其中进行了深入的分析。
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由于全景分割为输入中的每个像素提供了一个预测,因此,非标准和看不见的对象系统地导致了错误的输出。但是,在关键的环境中,针对分发样本的鲁棒性和角案件对于避免危险行为至关重要,例如忽略动物或道路上的货物丢失。由于驾驶数据集不能包含足够的数据点来正确采样基础分布的长尾巴,因此方法必须处理未知和看不见的方案才能安全部署。以前的方法是通过重新识别已经看到未标记的对象来针对此问题的一部分。在这项工作中,我们扩大了提出整体分割的范围:一项任务,以识别和将看不见的对象分为实例,而无需从未知数中学习,同时执行已知类别的全面分割。我们用U3HS解决了这个新问题,U3HS首先将未知数视为高度不确定的区域,然后将相应的实例感知嵌入到各个对象中。通过这样做,这是第一次使用未知对象进行综合分割,我们的U3HS未接受未知数据的训练,因此使对象类型的设置不受限制,并允许对整体场景理解。在两个公共数据集上进行了广泛的实验和比较,即CityScapes和作为转移的丢失和发现,证明了U3HS在挑战性的整体分段任务中的有效性,并具有竞争性的封闭式全盘分段性能。
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